Play with the Machine » book http://www.machinelake.com Sat, 03 Sep 2011 16:08:33 +0000 en hourly 1 Fringe TV Titles http://www.machinelake.com/2008/10/01/fringe-tv-titles/ http://www.machinelake.com/2008/10/01/fringe-tv-titles/#comments Thu, 02 Oct 2008 03:18:45 +0000 gavin http://www.machinelake.com/2008/10/01/fringe-tv-titles/ Fringe is the new show from J.J. Abrams. High production values, a crazy X-Files like vibe, conspiracies everywhere and something called “The Pattern”. I will withhold judgement for awhile. Suffice it to say, I was never a fan of Lost. But I will say this—I like the titles!

Fringe titles

And I think I like them because they remind me of Stefan Sagmeister’s “Things I have learned in my life so far”. Remember these:

Stefan Sagmeister image

Stefan Sagmeister image

Ok. That’s a stretch.

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Design micro to macro http://www.machinelake.com/2008/01/25/design-micro-to-macro/ http://www.machinelake.com/2008/01/25/design-micro-to-macro/#comments Fri, 25 Jan 2008 16:43:05 +0000 gavin http://www.machinelake.com/2008/01/25/design-micro-to-macro/ There are some interesting parallels between the ideas in Janine Benyus’s book Biomimicry: Innovation Inspired by Nature and Richard Gabriel’s recent essay “Design Beyond Human Abilities” (big PDF).

Biomimicry is a survey of solutions the natural world has come up with to solve problems. Everything from spider webs to photosynthesis to the way chimps medicate themselves in the wild is covered. The end chapter takes a look at what we could learn from nature and apply to various industrial processes. After all nature works at room temperature, gets power from the sun and generates no harmful by-products.

Gabriel’s essay takes a look what it would take to build Ultra Large Scale Systems, which he defines as something impossible to build because of today’s software engineering technology. For impossible, substitute “trillions of lines of code, millions of computers, real time requirements with life critical applications.” His essay spins off on a number of fascinating tangents and brushes upon the natural world, both from a civic planning and a biology perspective.

So from Biomimicry, we see an end result (e.g. oyster nacre, incredibly strong, stronger than man-made composites, safe) without really knowing how to recreate and apply it. And in Gabriel’s essay, he makes a good case for extending the Biomimicry lessons and applying them to these ultra large scale systems as well. What are the technical analogs to “room temperature, sunlight, water and no harmful by-products” for ultra scale system design?

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Thoughts on some new books http://www.machinelake.com/2007/05/31/thoughts-on-some-new-books/ http://www.machinelake.com/2007/05/31/thoughts-on-some-new-books/#comments Thu, 31 May 2007 14:52:10 +0000 gavin http://www.machinelake.com/2007/05/31/thoughts-on-some-new-books/ There’s a handful of new design related books available now. Both new titles and new editions of old favorites. “Sketching User Experiences” by Bill Buxton and “User-centered Design Stories” edited by Carol Righi are new and Alan Cooper’s classic “About Face 3” has been given a major update.

No time to write up lengthy detailed reviews for them all so I’ll just relate a few initial impressions from the new.

In “Sketching User Experiences”, Buxton writes as if the confines of the printed page is too much to bear, both literally and figuratively. I’m a stickler for detail in book design and things like too long line lengths or screwy margins leave a horrible first impression. Maybe the 2nd edition will fix those problems.

There’s not a lot of summarizing going on. The synthesis is multi-layered & textured. You need to settle down with this book and take notes. It’s not always clear how (or why) he moves from point to point. Some concepts show up for a chapter or two and then they’re gone. Are we talking process? Strategy? Implementation? Unclear.

For example (just try to make sense of this), Buxton introduces the film making production team concept as applied to design (pg 78-80), skip a few chapters to the “design allows us to consider the future” concept (pg 207-215), then to the “vision and leadership” coda (pg 223-224). What is missing through this meandering journey is the thread of reinforcement!

Simple reinforcement goes a long way. In the first example he explains how a director/producer team acts as the vision & leadership for a creative product (the film) and yet in the last example he laments the lack of vision and leadership in design management. In between is some observation on how technology takes 20 years to take hold. Such strange ordering! And why not reference his previous chapter on film making? Give the reader a hint that it’s all going to come together!

Similar to “Designing Interactions” by Bill Moggridge, plenty of beautiful imagery fills the pages of Buxton’s book. I’ll never grow tired of looking at the creative work process. In fact, I find Buxton’s book reads best in an ad hoc fashion: pick it up and turn to any chapter and go. His anecdotes and stories are interesting; he’s an accomplished historian in the interaction design world.

So Buxton’s free design love leaving you a little woozy? Look to “User-centered Design Stories” for an abundance of structure & order. Think biz school case studies applied to design. This book and Buxton’s go well together actually—Buxton for the passion and spirit, UCD Stories for the rigor and analysis. A great pairing.

BONUS: Since we’re on the topic of user experience and books, here are a few more of my favorites:

The Conversations by Michael Ondaatje is a conversation between author Ondaatje and genius editor/sound designer/etc Walter Murch. I find Murch fascinating, especially his visual notation for editing.

Sketch Plan Build by Alejandro Bahamon shows off the visual thinking leading architects went through as they designed some of their more notable creations.

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Everyware by Adam Greenfield http://www.machinelake.com/2005/10/19/everyware-by-adam-greenfield/ http://www.machinelake.com/2005/10/19/everyware-by-adam-greenfield/#comments Wed, 19 Oct 2005 15:54:40 +0000 gavin http://www.machinelake.com/2005/10/19/everyware-by-adam-greenfield/ Findability.org mentions a new, not-yet-released, book from Adam Greenfield, Everyware. Adam just did a talk at the East Coast IA retreat titled “Everyware: Planning for the user experience in ubiquitous computing” and described it thusly, “Everyday life—the domain of ubiquitous computing—is largely terra incognito for today’s interaction designers and information architectects, with their models based on serial, sequential interaction and one-to-one correlation between user and device. Web-based models of security, privacy, consent, navigation, and synchronous and asynchronous communication will, if deployed in an ecology of ubiquitous systems, lead at best to frustrating and clumsy user experiences. The time to start developing new models, metaphors and understandings is here.” Can’t wait!

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Kepler’s Bookstore goes out of business http://www.machinelake.com/2005/08/31/keplers-bookstore-goes-out-of-business/ http://www.machinelake.com/2005/08/31/keplers-bookstore-goes-out-of-business/#comments Wed, 31 Aug 2005 22:31:51 +0000 gavin http://www.machinelake.com/2005/08/31/keplers-bookstore-goes-out-of-business/ “Kepler’s, a landmark bookstore and cultural icon of the Menlo Park/Palo Alto area for more than a half century, abruptly closed for good this morning.

“’This is it,’ owner Clark Kepler told about 40 employees at a 9 a.m. all-staff meeting, shedding tears. Employees were left stunned and reeling from the announcement as Kepler cited financial problems that had built since the dot-com bust of 2001. Some employees cried during Kepler’s short announcement.”

What a shock.

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The Conversations – Walter Murch and the Art of Editing Film http://www.machinelake.com/2004/05/14/the-conversations-walter-murch-and-the-art-of-editing-film/ http://www.machinelake.com/2004/05/14/the-conversations-walter-murch-and-the-art-of-editing-film/#comments Fri, 14 May 2004 18:51:32 +0000 gavin http://www.machinelake.com/2004/05/14/the-conversations-walter-murch-and-the-art-of-editing-film/ The Conversations : Walter Murch and the Art of Editing Film / “Walter Murch is a true oddity in Hollywood. A genuine intellectual and renaissance man who appears wise and private at the centre of various temporary storms to do with film making and his whole generation of filmmakers. He knows, probably, where a lot of the bodies are buried.” Put this one in the must-read stack for info architecture & interaction design. Perfect quote; he’s a genius. I found his visual notation system for planning film edits utterly fascinating. (I thought I mentioned this awhile ago…. Sorry if I repeat myself.)

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